The apparent relative acceleration of the
other object with respect to this object, in the requested frame,
returned as an array representing ax, ay, az. Only eUtFrameInertial
and eUtFrameFixed are supported.
[Visual Basic .NET] |
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Public Function RelativeAcceleration_Array( _
ByVal Type As AgEAccessApparentPositionType, _
ByVal Frame As AgEUtFrame _
) As System.Array
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[C#] |
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public System.Array RelativeAcceleration_Array(
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[Managed C++] |
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public: System::Array RelativeAcceleration_Array(
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[Java] |
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public VariantArray relativeAcceleration_Array(
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[Unmanaged C++] |
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public: HRESULT RelativeAcceleration_Array(
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- Type
-
Member Value Description eLightPathApparentPosition 1 Light path apparent position. Accounts for the light time delay (if applied) between objects. eRefractedApparentPosition 2 Refracted apparent position. Accounts for refraction effects (if applied) on the light path apparent position. eProperApparentPosition 3 Proper Apparent position. Accounts for aberration effects (depending on the aberration type applied) on the refracted apparent position. - Frame
-
Member Value Description eUtFrameInertial 0 eUtFrameFixed 1 eUtFrameLVLH 2 eUtFrameNTC 3 eUtFrameICRF 4 eUtFrameJ2000 5
An array containing the relative acceleration
components in the requested frame, as observed rotating with the
frame