Description
Determines whether or not the video card
supports the marker batch primitive with the given
renderingMethod.
Syntax
| [Visual Basic .NET] |
|---|
Public Function Supported( _
ByVal RenderingMethod As AgEStkGraphicsMarkerBatchRenderingMethod _
) As Boolean
|
Parameters
- RenderingMethod
-
The rendering method to check support for.Member Value Description eStkGraphicsMarkerBatchRenderingMethodGeometryShader 0 Render the marker batch using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension. eStkGraphicsMarkerBatchRenderingMethodVertexShader 1 Render the marker batch using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions: eStkGraphicsMarkerBatchRenderingMethodAutomatic 2 Render the marker batch using an automatically selected method based on the capabilities of the video card. eStkGraphicsMarkerBatchRenderingMethodFixedFunction 3 Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards.