Description
Renders one or more markers in the 3D scene. Markers are 2D images that always face the viewer which can be sized in pixels or meters. Markers are also referred to as sprites or billboards.
For best performance, avoid creating lots of batches with only a few markers each. See the Batching Performance Overview.
Object Model
Public Methods
Initialize |
Initializes a default
marker batch primitive. This is equivalent to constructing a marker
batch with a Marker Batch Size
Source of FromTexture, a Marker Batch Sort
Order of ByTexture, a Set Hint of Frequent,
and a Marker Batch
Rendering Method of Automatic. |
InitializeSizeSourceSortOrderAndSetHint |
Initializes a marker batch
primitive with the specified sizeSource, sortOrder, and setHint.
This is equivalent to constructing a marker batch with the
specified arguments and a Marker Batch
Rendering Method of Automatic. |
InitializeSizeSourceSortOrderSetHintAndRenderingMethod |
Initializes a marker batch primitive with the specified arguments. |
InitializeWithSetHint |
Initializes a marker batch
primitive with the specified setHint. This is equivalent to
constructing a marker batch with a Marker Batch Size
Source of FromTexture, a Marker Batch Sort
Order of ByTexture, the specified setHint, and a
Marker Batch
Rendering Method of Automatic. |
InitializeWithSizeSource |
Initializes a marker batch
primitive with the specified sizeSource. This is equivalent to
constructing a marker batch with the specified sizeSource, a
Marker Batch Sort
Order of ByTexture, a Set Hint of Frequent,
and a Marker Batch
Rendering Method of Automatic. |
InitializeWithSizeSourceAndSortOrder |
Initializes a marker batch
primitive with the specified sizeSource and sortOrder. This is
equivalent to constructing a marker batch with the specified
sizeSource, the specified sortOrder, a Set Hint of Frequent,
and a Marker Batch
Rendering Method of Automatic. |
Supported |
Determines whether or not the video card supports the marker batch primitive with the given renderingMethod. |


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