Description
The static
SceneManager class provides global
properties and functionality that apply to all
Scenes and thus affect the rendering of
every globe control. It also provides a
Textures property for
creating new Texture 2D, and controls the Time of all
Scenes within an application. The
Animation property and Set Time method can be used to control Time.
The
Primitives and
Screen
Overlays properties allow you to add
Primitives and
ScreenOverlays to all
Scenes. To render these objects in
specific scenes, see the
SceneDisplayCondition
class. To render all
Scenes within an application, call the
Render method.
Object Model
Public
Methods
Public
Properties
Example
How to get the scene
manager from the STK Object Model root.
| [C#] |
Copy Code
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IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager;
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How to get the scene
manager from the STK Object Model root.
| [Visual Basic .NET] |
Copy Code
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Dim
manager As IAgStkGraphicsSceneManager
= DirectCast(root.CurrentScenario, IAgScenario).SceneManager
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See Also