Description
Renders filled solid objects and their
outlines. Example solids include boxes and ellipsoids. Various
effects are supported, such as displaying the solid's silhouette,
and hidding the outline of the backside of the solid. In cases
where you just want to visualize a solid's fill or outline, a
Triangle Mesh Primitive
or Polyline Primitive can be
used for reduced overhead.
Object Model
Public Methods
Initialize |
Initializes a default solid
primitive. This is equivalent to constructing a solid primitive
with a Set Hint of
Frequent. |
InitializeWithHint |
Initializes a solid primitive with the specified setHint. |
Public Properties
MaximumSilhouetteWidthSupported |
Gets the maximum silhouette width, in pixels, supported by the video card. |
MinimumSilhouetteWidthSupported |
Gets the minimum silhouette width, in pixels, supported by the video card. |


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