Renders filled solid objects and their outlines. Example solids include boxes and ellipsoids. Various effects are supported, such as displaying the solid's silhouette, and hidding the outline of the backside of the solid. In cases where you just want to visualize a solid's fill or outline, a Triangle Mesh Primitive or Polyline Primitive can be used for reduced overhead.
![]() | Initializes a default solid primitive. This is equivalent to constructing a solid primitive with a Set Hint of Frequent . |
![]() | Initializes a solid primitive with the specified setHint. |
![]() | Gets the maximum silhouette width, in pixels, supported by the video card. |
![]() | Gets the minimum silhouette width, in pixels, supported by the video card. |