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Supported Method (IAgStkGraphicsSurfaceMeshPrimitive)
See Also 
RenderingMethod
The rendering method to check support for.
Windows






Windows & Linux

Description

Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod.

Syntax

[Visual Basic .NET]
Public Function Supported( _
   ByVal RenderingMethod As AgEStkGraphicsSurfaceMeshRenderingMethod _
) As Boolean
[Managed C++]
public: bool Supported(
   AgEStkGraphicsSurfaceMeshRenderingMethod RenderingMethod
);
[Java]
public bool supported(
   AgEStkGraphicsSurfaceMeshRenderingMethod RenderingMethod
);
[Unmanaged C++]
public: HRESULT Supported(
   AgEStkGraphicsSurfaceMeshRenderingMethod RenderingMethod,
   VARIANT_BOOL * ReturnValue
);

Parameters

RenderingMethod
MemberValueDescription
eStkGraphicsSurfaceMeshRenderingMethodGeometryShader0Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
eStkGraphicsSurfaceMeshRenderingMethodVertexShader1Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:
eStkGraphicsSurfaceMeshRenderingMethodAutomatic2Render the surface mesh using an automatically selected method based on the capabilities of the video card.
The rendering method to check support for.

See Also

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