Defines a collection of textures, one for each marker in the batch.
| [Visual Basic .NET] |
|---|
Public Sub SetTextures( _ ByRef Textures As System.Array _ ) |
| [C#] |
|---|
public void SetTextures( |
| [Managed C++] |
|---|
public: void SetTextures( |
| [Java] |
|---|
public setTextures( |
| [Unmanaged C++] |
|---|
public: HRESULT SetTextures( |
- Textures
- An array containing a Texture 2D for each marker in the batch. There must be one texture for each position passed to the Marker Batch Primitive's
SetorSetPartialmethod.
Per-marker textures override the per-batch texture. Therefore, when per-marker textures are defined with this method, MarkerBatchPrimitive.Texture is not used.
Shows the format of the Textures parameter when setting per marker textures.
| [C#] | Copy Code | |
|---|---|---|
| ||
Shows the format of the Textures parameter when setting per marker textures.
| [Visual Basic .NET] | Copy Code | |
|---|---|---|
| ||
