Gets or sets the per-batch texture, which is applied to each marker in the batch.
Read-write property
| [Visual Basic .NET] |
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Public Property Texture() As IAgStkGraphicsRendererTexture2D |
| [C#] |
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public IAgStkGraphicsRendererTexture2D Texture {get; set;} |
| [Managed C++] |
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public: __property IAgStkGraphicsRendererTexture2D^ get_Texture(); |
| [Unmanaged C++] |
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public: HRESULT get_Texture( |
| [Java] |
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public IAgStkGraphicsRendererTexture2D getTexture(); |
When no per-batch or per-marker texture is used, no texture is applied and only the per-batch or per-marker color is used.
If per-marker textures were specified with MarkerBatchPrimitiveOptionalParameters.SetTextures, the per-batch texture is ignored.
