Renders a line to the 3D scene. Similar to the polyline primitive; however, the PathPrimitive was designed for the efficient addition/removal of points to/from the front or back of the line.
![]() | Add a path point to the back of the line. |
![]() | Add a path point to the front of the line. |
![]() | Add the range of path points to the back of the line. |
![]() | Add the range of path points to the front of the line. |
![]() | Access the path point at the back of the line. |
![]() | Removes all of the points. |
![]() | Access the path point at the front of the line. |
![]() | Remove all points after index. |
![]() | Remove all points before index. |
![]() | Remove a path point to the back of the line. |
![]() | Remove a path point to the front of the line. |
![]() | Returns the capacity that was set during object construction. The capacity is the amount of memory reserved for storing the points on the path. This will be automatically updated when adding/removing points. |
![]() | Gets or sets whether the polyline will be clipped by the central body. |
![]() | Returns the number of points. |
![]() | Gets or sets whether an outline is rendered around the line. |
![]() | Returns the point at the given zero-based index. |
![]() | Gets the maximum width, in pixels, supported by the video card. |
![]() | Gets the minimum width, in pixels, supported by the video card. |
![]() | Gets or sets the width, in pixels, of the outline around the line. |
![]() | Gets or sets whether individual line indices will be included in the pick results returned from the scene's Pick method. Each line index that is picked will be returned as a batch primitive index. |
![]() | Gets or sets how the primitive interprets the positions. |
![]() | Gets or sets how the primitive will be updated based on the current animation time. |
![]() | Gets or sets the line width, in pixels. |
Implemented Interface |
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IAgStkGraphicsPrimitive |