The apparent relative position of the other object with respect to this object, in the requested frame. Only eUtFrameInertial and eUtFrameFixed are supported.
| [Visual Basic .NET] |
|---|
|
| [C#] |
|---|
|
| [Managed C++] |
|---|
|
| [Unmanaged C++] |
|---|
|
[Python - STK API ] |
|---|
def RelativePosition(self, Type:"AgEAccessApparentPositionType", Frame:"AgEUtFrame", X:float, Y:float, Z:float) -> typing.Tuple[float, float, float]: |
- Type
- An apparent position indicator.
- Frame
- Requested frame to express the results.
- X
- The X-component of relative position in the requested frame.
- Y
- The Y-component of relative position in the requested frame.
- Z
- The Z-component of relative position in the requested frame.






