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IAgStkGraphicsBandOrderFilter Interface

Description

Reorders or swizzles the bands of the source raster to match the band order of the Raster Format specified by the Band Order property. When Maintain Raster Format is true, the source raster's format is maintained after swizzling.

Public Properties

Public Property BandOrderGets or sets the Raster Format indicating the desired order of the bands in the source raster.
Public Property MaintainRasterFormatGets or sets a value indicating whether to maintain the source raster's format after the filter is applied. When true, the source raster's format is maintained after swizzling.

Interfaces

Implemented Interface
IAgStkGraphicsRasterFilter

CoClasses that Implement IAgStkGraphicsBandOrderFilter

Example

Swizzle an image's components
[C#]
IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager;
IAgStkGraphicsScreenOverlayCollectionBase overlayManager = (IAgStkGraphicsScreenOverlayCollectionBase)manager.ScreenOverlays.Overlays;
//
// The URI can be a file path, http, https, or ftp location
//
IAgStkGraphicsRaster image = manager.Initializers.Raster.InitializeWithStringUri(
    imageFile);

//
// Swizzle RGBA to BGRA
//
IAgStkGraphicsBandOrderFilter channelOrder = manager.Initializers.BandOrderFilter.InitializeWithOrder(AgEStkGraphicsRasterFormat.eStkGraphicsRasterFormatBgra);
image.ApplyInPlace((IAgStkGraphicsRasterFilter)channelOrder);

IAgStkGraphicsRendererTexture2D texture = manager.Textures.FromRaster(image);

//
// Display the image using a screen overlay
//
IAgStkGraphicsTextureScreenOverlay overlay = manager.Initializers.TextureScreenOverlay.Initialize();
((IAgStkGraphicsOverlay)overlay).Width = 0.2;
((IAgStkGraphicsOverlay)overlay).WidthUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction;
((IAgStkGraphicsOverlay)overlay).Height = 0.2;
((IAgStkGraphicsOverlay)overlay).HeightUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction;
((IAgStkGraphicsOverlay)overlay).Origin = AgEStkGraphicsScreenOverlayOrigin.eStkGraphicsScreenOverlayOriginTopCenter;
overlay.Texture = texture;

overlayManager.Add((IAgStkGraphicsScreenOverlay)overlay);
Swizzle an image's components
[Visual Basic .NET]
Dim manager As IAgStkGraphicsSceneManager = DirectCast(root.CurrentScenario, IAgScenario).SceneManager
Dim overlayManager As IAgStkGraphicsScreenOverlayCollectionBase = DirectCast(manager.ScreenOverlays.Overlays, IAgStkGraphicsScreenOverlayCollectionBase)
'
' The URI can be a file path, http, https, or ftp location
'
Dim image As IAgStkGraphicsRaster = manager.Initializers.Raster.InitializeWithStringUri( _
    imageFile)

'
' Swizzle RGBA to BGRA
'
Dim channelOrder As IAgStkGraphicsBandOrderFilter = manager.Initializers.BandOrderFilter.InitializeWithOrder(AgEStkGraphicsRasterFormat.eStkGraphicsRasterFormatBgra)
image.ApplyInPlace(DirectCast(channelOrder, IAgStkGraphicsRasterFilter))

Dim texture As IAgStkGraphicsRendererTexture2D = manager.Textures.FromRaster(image)

Dim overlay As IAgStkGraphicsTextureScreenOverlay = manager.Initializers.TextureScreenOverlay.Initialize()
DirectCast(overlay, IAgStkGraphicsOverlay).Width = 0.2
DirectCast(overlay, IAgStkGraphicsOverlay).WidthUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction
DirectCast(overlay, IAgStkGraphicsOverlay).Height = 0.2
DirectCast(overlay, IAgStkGraphicsOverlay).HeightUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction
overlay.Texture = texture
DirectCast(overlay, IAgStkGraphicsOverlay).Origin = AgEStkGraphicsScreenOverlayOrigin.eStkGraphicsScreenOverlayOriginTopCenter

overlayManager.Add(DirectCast(overlay, IAgStkGraphicsScreenOverlay))
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