A primitive that is composed of multiple other primitives. Since composites can contain other composites, they are commonly used to build hierarchies of primitives to efficiently evaluate display conditions.
Primitives in a composite must have the same Reference Frame.
Add | Adds a primitive to the composite. |
Clear | Removes all primitives from the composite. |
Contains | Determines whether the composite contains a primitive. |
Remove | Removes a primitive from the composite. |
Count | Gets the number of primitives in the composite. |
TranslucentPrimitivesSortOrder | Gets or sets the sort order for translucent primitives in this composite. This determines a trade-off between rendering speed and quality. It is only recommended to use PrimitivesSortOrderBackToFront when translucent primitives along the same line of sight cause blending artifacts. |
Implemented Interface |
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IAgStkGraphicsPrimitive |
Create layers of primitives
[C#] | ||
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Create layers of primitives
[Visual Basic .NET] | ||
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