Primitives represent objects rendered in the 3D scene.
![]() | Gets or sets if the primitive's Bounding Sphere is automatically computed. |
![]() | Gets or sets the bounding sphere that encompasses the primitive. The center is defined in the primitive's Reference Frame. |
![]() | Gets or sets the primitive's color. |
![]() | Gets or sets if the primitive should be rendered. Both this and Display Condition must evaluate to true for the primitive to be rendered. |
![]() | Gets or sets the display condition that determines if the primitive should be rendered. Both this and Display must evaluate to true for the primitive to be rendered. |
![]() | Gets or sets the reference frame this primitive is defined and rendered in. |
![]() | Gets or sets custom value associated with this primitive. |
![]() | Gets or sets the primitive's translucency. Translucency is between 0 and 1 , where 0 is opaque and 1 is transparent. |