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ComputeWithWindingOrder Method (IAgStkGraphicsExtrudedPolylineTriangulatorInitializer)
See Also
CentralBody
The central body to compute the extrusion on.
BottomPositions
An array containing bottom positions (in the order x, y, z), in the centralBody's fixed reference frame.
TopPositions
An array containing top positions (in the order x, y, z), in the centralBody's fixed reference frame.
PositionsWindingOrder
The winding order of bottomPositions and topPositions.
Windows





Windows & Linux

Description

Computes an extrusion between bottomPositions and topPositions on the specified centralBody.

Syntax

[Visual Basic .NET]
Public Function ComputeWithWindingOrder( _
    ByVal CentralBody As String, _
    ByVal BottomPositions As System.Array, _
    ByVal TopPositions As System.Array, _
    ByVal PositionsWindingOrder As AgEStkGraphicsWindingOrder _
) As IAgStkGraphicsExtrudedPolylineTriangulatorResult
[Managed C++]
public: IAgStkGraphicsExtrudedPolylineTriangulatorResult^ ComputeWithWindingOrder(
    String __gc ^ CentralBody,
    System::Array ^ BottomPositions,
    System::Array ^ TopPositions,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Unmanaged C++]
public: HRESULT ComputeWithWindingOrder(
    BSTR CentralBody,
    SAFEARRAY * * BottomPositions,
    SAFEARRAY * * TopPositions,
    AgEStkGraphicsWindingOrder PositionsWindingOrder,
    IAgStkGraphicsExtrudedPolylineTriangulatorResult ** ppRetVal
);

Parameters

CentralBody
The central body to compute the extrusion on.
BottomPositions
An array containing bottom positions (in the order x, y, z), in the centralBody's fixed reference frame.
TopPositions
An array containing top positions (in the order x, y, z), in the centralBody's fixed reference frame.
PositionsWindingOrder
The winding order of bottomPositions and topPositions.

See Also

Example

Shows the format of the BottomPositions and TopPositions parameters when computing using an extruded polyline triangulator.
[C#]
Array bottomPositions = new object[]
{
    6578.14, 0, 0,
    6512.79, 653.458, 652.476,   
    6545.27, 656.718, 0,
    6578.14, 0, 0
};

Array topPositions = new object[]
{
    7205.81, 722.992, 722.36,
    6991.68, 1417.28, 1437.63,   
    7097.63, 1438.76, 722.36,
    7205.81, 722.992, 722.36
};

IAgStkGraphicsExtrudedPolylineTriangulatorResult result = sceneManager.Initializers.ExtrudedPolylineTriangulator.Compute(
    "Earth", 
    ref bottomPositions, 
    ref topPositions);
Shows the format of the BottomPositions and TopPositions parameters when computing using an extruded polyline triangulator.
[Visual Basic .NET]
Dim bottomPositions As Array = New Object() {6578.14, 0, 0, 6512.79, 653.458, 652.476, _
	6545.27, 656.718, 0, 6578.14, 0, 0}

Dim topPositions As Array = New Object() {7205.81, 722.992, 722.36, 6991.68, 1417.28, 1437.63, _
	7097.63, 1438.76, 722.36, 7205.81, 722.992, 722.36}

Dim result As IAgStkGraphicsExtrudedPolylineTriangulatorResult = sceneManager.Initializers.ExtrudedPolylineTriangulator.Compute("Earth", bottomPositions, topPositions)
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