The result from extruded polyline triangulation: a triangle mesh defined using an indexed triangle list with top and bottom boundary positions. The mesh is commonly visualized with the Triangle Mesh Primitive or Surface Mesh Primitive. The boundaries are commonly visualized with the Polyline Primitive.
BottomBoundaryPositions | Gets the boundary positions along the bottom of the extrusion. Three array elements (in the order x, y, z) constitute one position. |
BoundaryPositionsWindingOrder | Gets the winding order of Top Boundary Positions and Bottom Boundary Positions. |
TopBoundaryPositions | Gets the boundary positions along the top of the extrusion. Three array elements (in the order x, y, z) constitute one position. |
Implemented Interface |
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IAgStkGraphicsTriangulatorResult |