STK Graphics PrimitivesSend comments on this topic.
IAgStkGraphicsProjection Interface

Description

A Projection represents a simplified camera with a Position, Orientation, and Field Of View Horizontal and Field Of View Vertical. Unlike a real world camera, Projection has a nearest and farthest viewing distance, as defined by the Near Plane and Far Plane properties. For example, Projection can be used to represent a UAV's camera, to allow for projecting video onto terrain. See the Raster and Projection Streams Overview for such an example.

Public Properties

Public Property FarPlaneGets or sets the far plane associated with the Projection.
Public Property FieldOfViewHorizontalGets or sets the horizontal field of view associated with the Projection.
Public Property FieldOfViewVerticalGets or sets the vertical field of view associated with the Projection.
Public Property NearPlaneGets or sets the near plane associated with the Projection.
Public Property OrientationGets or sets the Unit Quaternion defining the orientation of the Projection in the central body's fixed reference frame.
Public Property PositionGets or sets the Cartesian defining the position of the Projection in the central body's fixed reference frame. The array contains the components of the position arranged in the order x, y, z.

CoClasses that Implement IAgStkGraphicsProjection

See Also

© 2024 Analytical Graphics, Inc. All Rights Reserved.