Description
Renders filled solid objects and their outlines. Example solids include boxes and ellipsoids. Various effects are supported, such as displaying the solid's silhouette, and hiding the outline of the backside of the solid. In cases where you just want to visualize a solid's fill or outline, a
Triangle Mesh Primitive or
Polyline Primitive can be used for reduced overhead.
Public Methods
Initialize | Initializes a default solid primitive. This is equivalent to constructing a solid primitive with a Set Hint of Frequent . |
InitializeWithHint | Initializes a solid primitive with the specified setHint. |
Public Properties
See Also