STK Graphics PrimitivesSend comments on this topic.
TextureFilter Property (IAgStkGraphicsSurfaceMeshPrimitive)
See Also
Windows





Windows & Linux

Description

Gets or sets the filter used when a Texture is applied to this primitive.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TextureFilter() As IAgStkGraphicsTextureFilter2D
[C#]
public IAgStkGraphicsTextureFilter2D TextureFilter {get; set;}
[Managed C++]
public: __property IAgStkGraphicsTextureFilter2D ^ get_TextureFilter();
public: __property void set_TextureFilter( IAgStkGraphicsTextureFilter2D );
[Unmanaged C++]
public: HRESULT get_TextureFilter(
    IAgStkGraphicsTextureFilter2D ** ppRetVal
);
public: HRESULT put_TextureFilter(
    IAgStkGraphicsTextureFilter2D TextureFilter
);
[Java]
public IAgStkGraphicsTextureFilter2D getTextureFilter();
public void setTextureFilter(
    IAgStkGraphicsTextureFilter2D
);
[Python - STK API ]
@property
def TextureFilter(self) -> "IAgStkGraphicsTextureFilter2D":

@TextureFilter.setter
def TextureFilter(self, TextureFilter:"IAgStkGraphicsTextureFilter2D") -> None:

See Also

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