Computes the triangulation on the specified centralBody for a polygon whose boundary is defined by the specified positions. This is equivalent to calling Compute with an
altitude of 0, a granularity of 1 degree, and a positionsWindingOrder of Compute.| [Visual Basic .NET] |
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| [C#] |
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public IAgStkGraphicsSurfaceTriangulatorResult Compute( string CentralBody, System.Array Positions ); |
| [Managed C++] |
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public: IAgStkGraphicsSurfaceTriangulatorResult^ Compute( String __gc ^ CentralBody, System::Array ^ Positions ); |
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| [Java] |
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public IAgStkGraphicsSurfaceTriangulatorResult compute( String CentralBody, AgSafeArray Positions ); |
[Python - STK API ] |
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def Compute(self, CentralBody:str, Positions:list) -> "IAgStkGraphicsSurfaceTriangulatorResult": |
- CentralBody
- The central body to compute the triangulation on.
- Positions
- An array containing positions (in the order x, y, z) defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
IAgStkGraphicsSurfacePolygonTriangulatorInitializer Interface | IAgStkGraphicsSurfacePolygonTriangulatorInitializer
Shows the format of the Positions and HolePositions parameters when computing using a surface polygon triangulator.
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Shows the format of the Positions and HolePositions parameters when computing using a surface polygon triangulator.
| [Visual Basic .NET] | ||
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