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IAgStkGraphicsSurfaceTriangulatorResult Interface

Description

The result from a triangulation on the surface of a central body: a triangle mesh defined using an indexed triangle list and boundary positions surrounding the mesh. The mesh is commonly visualized with the Triangle Mesh Primitive or Surface Mesh Primitive. The boundary are commonly visualized with the Polyline Primitive.

Public Properties

Public Property BoundaryIndicesGets indices into Positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions.
Public Property BoundaryPolylineTypeGets the Polyline Type of Boundary Positions.
Public Property BoundaryPositionsGets the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.
Public Property BoundaryPositionsWindingOrderGets the winding order of Boundary Positions.
Public Property GranularityGets the granularity used when the triangulation was computed. Lower granularities are more precise but create more triangles.

Interfaces

CoClasses that Implement IAgStkGraphicsSurfaceTriangulatorResult

See Also

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