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ComputeCartographicWithAltitudeAndGranularity Method (IAgStkGraphicsSurfacePolygonTriangulatorInitializer)
See Also
CentralBody
The central body to compute the triangulation on.
Positions
An array containing positions defining the boundary of the polygon to triangulate, provided in the order latitude, longitude, altitude.
Altitude
The altitude of the triangulation. When 0, the mesh is computed to conform to the ellipsoid.
Granularity
The angular separation of positions in the triangulation. Lower granularities are more precise but create more triangles.
PositionsWindingOrder
The winding order of positions.
Windows





Windows & Linux

Description

For convenience. Computes the triangulation on the specified centralBody for a polygon whose boundary is defined by the specified Cartographic positions. This is equivalent to converting each position in positions to Cartesian and calling Compute.

Syntax

[Visual Basic .NET]
Public Function ComputeCartographicWithAltitudeAndGranularity( _
    ByVal CentralBody As String, _
    ByVal Positions As System.Array, _
    ByVal Altitude As Double, _
    ByVal Granularity As Double, _
    ByVal PositionsWindingOrder As AgEStkGraphicsWindingOrder _
) As IAgStkGraphicsSurfaceTriangulatorResult
[C#]
public IAgStkGraphicsSurfaceTriangulatorResult ComputeCartographicWithAltitudeAndGranularity(
    string CentralBody,
    System.Array Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Managed C++]
public: IAgStkGraphicsSurfaceTriangulatorResult^ ComputeCartographicWithAltitudeAndGranularity(
    String __gc ^ CentralBody,
    System::Array ^ Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Unmanaged C++]
public: HRESULT ComputeCartographicWithAltitudeAndGranularity(
    BSTR CentralBody,
    SAFEARRAY * * Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder,
    IAgStkGraphicsSurfaceTriangulatorResult ** ppRetVal
);
[Java]
public IAgStkGraphicsSurfaceTriangulatorResult computeCartographicWithAltitudeAndGranularity(
    String CentralBody,
    AgSafeArray Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Python - STK API ]
def ComputeCartographicWithAltitudeAndGranularity(self, CentralBody:str, Positions:list, Altitude:float, Granularity:float, PositionsWindingOrder:"AgEStkGraphicsWindingOrder") -> "IAgStkGraphicsSurfaceTriangulatorResult":

Parameters

CentralBody
The central body to compute the triangulation on.
Positions
An array containing positions defining the boundary of the polygon to triangulate, provided in the order latitude, longitude, altitude.
Altitude
The altitude of the triangulation. When 0, the mesh is computed to conform to the ellipsoid.
Granularity
The angular separation of positions in the triangulation. Lower granularities are more precise but create more triangles.
PositionsWindingOrder
The winding order of positions.

See Also

Example

Shows the format of the Positions parameter when computing using a surface polygon triangulator.
[C#]
Array positions = new object[]
{
    34.11, -78.01, 0,
    34.72, -78.93, 0,   
    34.11, -79.33, 0,
    34.03, -78.69, 0,
    34.11, -78.01, 0
};

IAgStkGraphicsSurfaceTriangulatorResult result = sceneManager.Initializers.SurfacePolygonTriangulator.ComputeCartographic(
    "Earth", 
    ref positions);
Shows the format of the Positions parameter when computing using a surface polygon triangulator.
[Visual Basic .NET]
Dim positions As Array = New Object() {34.11, -78.01, 0, 34.72, -78.93, 0, _
	34.11, -79.33, 0, 34.03, -78.69, 0, _
	34.11, -78.01, 0}

Dim result As IAgStkGraphicsSurfaceTriangulatorResult = sceneManager.Initializers.SurfacePolygonTriangulator.ComputeCartographic("Earth", positions)
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