Computes the triangulation on the specified centralBody for a polygon whose boundary is defined by the specified positions.
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| [C#] |
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public IAgStkGraphicsSurfaceTriangulatorResult ComputeWithAltitudeAndGranularity( string CentralBody, System.Array Positions, double Altitude, double Granularity, AgEStkGraphicsWindingOrder PositionsWindingOrder ); |
| [Managed C++] |
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public: IAgStkGraphicsSurfaceTriangulatorResult^ ComputeWithAltitudeAndGranularity( String __gc ^ CentralBody, System::Array ^ Positions, double Altitude, double Granularity, AgEStkGraphicsWindingOrder PositionsWindingOrder ); |
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| [Java] |
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public IAgStkGraphicsSurfaceTriangulatorResult computeWithAltitudeAndGranularity( String CentralBody, AgSafeArray Positions, double Altitude, double Granularity, AgEStkGraphicsWindingOrder PositionsWindingOrder ); |
[Python - STK API ] |
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def ComputeWithAltitudeAndGranularity(self, CentralBody:str, Positions:list, Altitude:float, Granularity:float, PositionsWindingOrder:"AgEStkGraphicsWindingOrder") -> "IAgStkGraphicsSurfaceTriangulatorResult": |
- CentralBody
- The central body to compute the triangulation on.
- Positions
- An array containing positions (in the order x, y, z) defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
- Altitude
- The altitude of the triangulation. When
0, the mesh is computed to conform to the ellipsoid. - Granularity
- The angular separation of positions in the triangulation. Lower granularities are more precise but create more triangles.
- PositionsWindingOrder
- The winding order of positions.
Shows the format of the Positions and HolePositions parameters when computing using a surface polygon triangulator.
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Shows the format of the Positions and HolePositions parameters when computing using a surface polygon triangulator.
| [Visual Basic .NET] | ||
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