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ComputeWithAltitudeAndGranularity Method (IAgStkGraphicsSurfacePolygonTriangulatorInitializer)
See Also
CentralBody
The central body to compute the triangulation on.
Positions
An array containing positions (in the order x, y, z) defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
Altitude
The altitude of the triangulation. When 0, the mesh is computed to conform to the ellipsoid.
Granularity
The angular separation of positions in the triangulation. Lower granularities are more precise but create more triangles.
PositionsWindingOrder
The winding order of positions.
Windows





Windows & Linux

Description

Computes the triangulation on the specified centralBody for a polygon whose boundary is defined by the specified positions.

Syntax

[Visual Basic .NET]
Public Function ComputeWithAltitudeAndGranularity( _
    ByVal CentralBody As String, _
    ByVal Positions As System.Array, _
    ByVal Altitude As Double, _
    ByVal Granularity As Double, _
    ByVal PositionsWindingOrder As AgEStkGraphicsWindingOrder _
) As IAgStkGraphicsSurfaceTriangulatorResult
[C#]
public IAgStkGraphicsSurfaceTriangulatorResult ComputeWithAltitudeAndGranularity(
    string CentralBody,
    System.Array Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Managed C++]
public: IAgStkGraphicsSurfaceTriangulatorResult^ ComputeWithAltitudeAndGranularity(
    String __gc ^ CentralBody,
    System::Array ^ Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Unmanaged C++]
public: HRESULT ComputeWithAltitudeAndGranularity(
    BSTR CentralBody,
    SAFEARRAY * * Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder,
    IAgStkGraphicsSurfaceTriangulatorResult ** ppRetVal
);
[Java]
public IAgStkGraphicsSurfaceTriangulatorResult computeWithAltitudeAndGranularity(
    String CentralBody,
    AgSafeArray Positions,
    double Altitude,
    double Granularity,
    AgEStkGraphicsWindingOrder PositionsWindingOrder
);
[Python - STK API ]
def ComputeWithAltitudeAndGranularity(self, CentralBody:str, Positions:list, Altitude:float, Granularity:float, PositionsWindingOrder:"AgEStkGraphicsWindingOrder") -> "IAgStkGraphicsSurfaceTriangulatorResult":

Parameters

CentralBody
The central body to compute the triangulation on.
Positions
An array containing positions (in the order x, y, z) defining the boundary of the polygon, in the centralBody's fixed reference frame, to triangulate.
Altitude
The altitude of the triangulation. When 0, the mesh is computed to conform to the ellipsoid.
Granularity
The angular separation of positions in the triangulation. Lower granularities are more precise but create more triangles.
PositionsWindingOrder
The winding order of positions.

See Also

Example

Shows the format of the Positions and HolePositions parameters when computing using a surface polygon triangulator.
[C#]
Array positions = new object[]
{
    1097959.63, -5171334.09, 3556288,
    1007572.15, -5150349.71, 3612667.74,   
    978879.05, -5195164.23, 3556326.55,
    1037389.68, -5188523.96, 3549473.77,
    1097959.63, -5171334.09, 3556288
};

Array holePositions = new object[]
{
    1079859.69, -5169944.96, 3563791.24,
    1030755, -5179965.11, 3563781.97,   
    1028569.57, -5145251.03, 3614006.53,
    1039944.33, -5153880.71, 3598525.9,
    1027115.87, -5150522.49, 3606951.77,
    1026998.55, -5162243.13, 3590303.25,
    1079859.69, -5169944.96, 3563791.24
};

IAgStkGraphicsSurfaceTriangulatorResult result = sceneManager.Initializers.SurfacePolygonTriangulator.ComputeWithHole("Earth", ref positions, ref holePositions);
Shows the format of the Positions and HolePositions parameters when computing using a surface polygon triangulator.
[Visual Basic .NET]
Dim positions As Array = New Object() {1097959.63, -5171334.09, 3556288, 1007572.15, -5150349.71, 3612667.74, _
	978879.05, -5195164.23, 3556326.55, 1037389.68, -5188523.96, 3549473.77, _
	1097959.63, -5171334.09, 3556288}

Dim holePositions As Array = New Object() {1079859.69, -5169944.96, 3563791.24, 1030755, -5179965.11, 3563781.97, _
	1028569.57, -5145251.03, 3614006.53, 1039944.33, -5153880.71, 3598525.9, _
	1027115.87, -5150522.49, 3606951.77, 1026998.55, -5162243.13, 3590303.25, _
	1079859.69, -5169944.96, 3563791.24}

Dim result As IAgStkGraphicsSurfaceTriangulatorResult = sceneManager.Initializers.SurfacePolygonTriangulator.ComputeWithHole("Earth", positions, holePositions)
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