Gets the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.
Read-only property
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Public Property BoundaryPositions() As System.Array |
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public: __property System::Array get_BoundaryPositions(); |
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| [Java] |
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public AgSafeArray getBoundaryPositions(); |
BoundaryPositions is not necessarily the same boundary positions used to compute the mesh. In many cases, new positions are introduced to compute a mesh that conforms to the ellipsoid surface. Therefore, BoundaryPositions may contain additional positions so that a Polyline Primitive defined with BoundaryPositions will be watertight next to a Triangle Mesh Primitive defined with Surface Triangulator Result.





