Gets the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.
Read-only property
[Visual Basic .NET] |
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Public Property BoundaryPositions() As System.Array |
[C#] |
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public System.Array BoundaryPositions {get;} |
[Managed C++] |
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public: __property System::Array get_BoundaryPositions(); |
[Unmanaged C++] |
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public: HRESULT get_BoundaryPositions( SAFEARRAY * * ppRetVal ); |
[Java] |
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public AgSafeArray getBoundaryPositions(); |
BoundaryPositions
is not necessarily the same boundary positions used to compute the mesh. In many cases, new positions are introduced to compute a mesh that conforms to the ellipsoid surface. Therefore, BoundaryPositions
may contain additional positions so that a Polyline Primitive defined with BoundaryPositions
will be watertight next to a Triangle Mesh Primitive defined with Surface Triangulator Result.