Initializes the overlay with the specified position and size.
| [Visual Basic .NET] |
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| [C#] |
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public IAgStkGraphicsTextOverlay InitializeWithWidthHeightUnits( IAgStkGraphicsGraphicsFont Font, double Width, AgEStkGraphicsScreenOverlayUnit WidthUnit, double Height, AgEStkGraphicsScreenOverlayUnit HeightUnit ); |
| [Managed C++] |
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public: IAgStkGraphicsTextOverlay^ InitializeWithWidthHeightUnits( IAgStkGraphicsGraphicsFont ^ Font, double Width, AgEStkGraphicsScreenOverlayUnit WidthUnit, double Height, AgEStkGraphicsScreenOverlayUnit HeightUnit ); |
| [Unmanaged C++] |
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| [Java] |
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public IAgStkGraphicsTextOverlay initializeWithWidthHeightUnits( IAgStkGraphicsGraphicsFont Font, double Width, AgEStkGraphicsScreenOverlayUnit WidthUnit, double Height, AgEStkGraphicsScreenOverlayUnit HeightUnit ); |
[Python - STK API ] |
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def InitializeWithWidthHeightUnits(self, Font:"IAgStkGraphicsGraphicsFont", Width:float, WidthUnit:"AgEStkGraphicsScreenOverlayUnit", Height:float, HeightUnit:"AgEStkGraphicsScreenOverlayUnit") -> "IAgStkGraphicsTextOverlay": |
- Font
- The Graphics Font that defines how text is drawn.
- Width
- The initial width of the overlay.
- WidthUnit
- The Screen Overlay Unit defining the interpretation of the _Width.
- Height
- The initial width of the overlay.
- HeightUnit
- The Screen Overlay Unit defining the interpretation of the _Height.






