Defines the triangle mesh using the specified triangulator. The mesh is rendered in the primitive's Reference Frame.
[Visual Basic .NET] |
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Public Sub SetTriangulator( _ ByVal Triangulator As IAgStkGraphicsTriangulatorResult _ ) |
[C#] |
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public void SetTriangulator( IAgStkGraphicsTriangulatorResult Triangulator ); |
[Managed C++] |
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public: void SetTriangulator( IAgStkGraphicsTriangulatorResult ^ Triangulator ); |
[Unmanaged C++] |
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public: HRESULT SetTriangulator( IAgStkGraphicsTriangulatorResult * Triangulator ); |
[Java] |
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public void setTriangulator( IAgStkGraphicsTriangulatorResult Triangulator ); |
[Python - STK API ] |
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def SetTriangulator(self, Triangulator:"IAgStkGraphicsTriangulatorResult") -> None: |
- Triangulator
- The triangulator used to define the triangle mesh.