Defines the triangle mesh using the specified triangulator. The mesh is rendered in the primitive's Reference Frame.
| [Visual Basic .NET] |
|---|
|
| [C#] |
|---|
|
| [Managed C++] |
|---|
|
| [Unmanaged C++] |
|---|
|
| [Java] |
|---|
|
[Python - STK API ] |
|---|
def SetTriangulator(self, Triangulator:"IAgStkGraphicsTriangulatorResult") -> None: |
- Triangulator
- The triangulator used to define the triangle mesh.






