Renders a vector in the 3D scene. A vector is defined by a source (given by a Reference Frame) and a direction (given by a Vector). Length is auto-calculated or can be set separately.
  DisplayLabel | Gets or sets whether the vector's label is displayed. | 
  DisplayLines | Gets or sets whether persistence lines are displayed. | 
  DisplayMagnitude | Gets or sets whether the vector's magnitude is displayed. | 
  DisplayRADec | Gets or sets whether the vector's RA-Dec is displayed. | 
  DisplaySweep | Gets or sets whether the persistence sweep (triangles) is displayed. | 
  DisplayTrace | Gets or sets whether the persistence trace (points) is displayed. | 
  FadePersistence | Gets or sets whether the persistence path should fade over time. | 
  Label | Gets or sets the user-defined label. | 
  Length | Gets or sets the vector's source-to-arrow-tip length. | 
  Lighting | Gets or sets whether the primitive is lit. | 
  PersistenceDuration | Gets or sets the maximum duration of the persistence path. | 
  PersistenceWidth | Gets or sets persistence point/line width. | 
  TrueScale | Gets or sets whether vector's 'true scale' length (based on how the primitive was created) should be used. | 
  Width | Gets or sets the vector's width in pixels. As the camera distances changes from this primitive, the geometry will autoscale to maintain this thickness. | 
| Implemented Interface | 
|---|
| IAgStkGraphicsPrimitive | 





