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IAgStkGraphicsVectorPrimitive Interface

Description

Renders a vector in the 3D scene. A vector is defined by a source (given by a Reference Frame) and a direction (given by a Vector). Length is auto-calculated or can be set separately.

Public Properties

Public Property DisplayLabelGets or sets whether the vector's label is displayed.
Public Property DisplayLinesGets or sets whether persistence lines are displayed.
Public Property DisplayMagnitudeGets or sets whether the vector's magnitude is displayed.
Public Property DisplayRADecGets or sets whether the vector's RA-Dec is displayed.
Public Property DisplaySweepGets or sets whether the persistence sweep (triangles) is displayed.
Public Property DisplayTraceGets or sets whether the persistence trace (points) is displayed.
Public Property FadePersistenceGets or sets whether the persistence path should fade over time.
Public Property LabelGets or sets the user-defined label.
Public Property LengthGets or sets the vector's source-to-arrow-tip length.
Public Property LightingGets or sets whether the primitive is lit.
Public Property PersistenceDurationGets or sets the maximum duration of the persistence path.
Public Property PersistenceWidthGets or sets persistence point/line width.
Public Property TrueScaleGets or sets whether vector's 'true scale' length (based on how the primitive was created) should be used.
Public Property WidthGets or sets the vector's width in pixels. As the camera distances changes from this primitive, the geometry will autoscale to maintain this thickness.

Interfaces

Implemented Interface
IAgStkGraphicsPrimitive

CoClasses that Implement IAgStkGraphicsVectorPrimitive

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