Renders a vector in the 3D scene. A vector is defined by a source (given by a Reference Frame) and a direction (given by a Vector). Length is auto-calculated or can be set separately.
DisplayLabel | Gets or sets whether the vector's label is displayed. |
DisplayLines | Gets or sets whether persistence lines are displayed. |
DisplayMagnitude | Gets or sets whether the vector's magnitude is displayed. |
DisplayRADec | Gets or sets whether the vector's RA-Dec is displayed. |
DisplaySweep | Gets or sets whether the persistence sweep (triangles) is displayed. |
DisplayTrace | Gets or sets whether the persistence trace (points) is displayed. |
FadePersistence | Gets or sets whether the persistence path should fade over time. |
Label | Gets or sets the user-defined label. |
Length | Gets or sets the vector's source-to-arrow-tip length. |
Lighting | Gets or sets whether the primitive is lit. |
PersistenceDuration | Gets or sets the maximum duration of the persistence path. |
PersistenceWidth | Gets or sets persistence point/line width. |
TrueScale | Gets or sets whether vector's 'true scale' length (based on how the primitive was created) should be used. |
Width | Gets or sets the vector's width in pixels. As the camera distances changes from this primitive, the geometry will autoscale to maintain this thickness. |
Implemented Interface |
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IAgStkGraphicsPrimitive |