If true, all other objects will be animated so that they appear at the proper position for the time being computed as the trajectory is calculated.
Read-write property
[Visual Basic .NET] |
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Public Property UpdateAnimationTimeForAllObjects() As Boolean |
[C#] |
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public bool UpdateAnimationTimeForAllObjects {get; set;} |
[Managed C++] |
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public: __property bool get_UpdateAnimationTimeForAllObjects(); |
[Unmanaged C++] |
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public: HRESULT get_UpdateAnimationTimeForAllObjects( VARIANT_BOOL * pVal ); public: HRESULT put_UpdateAnimationTimeForAllObjects( VARIANT_BOOL newVal ); |
[Java] |
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public bool getUpdateAnimationTimeForAllObjects(); public void setUpdateAnimationTimeForAllObjects( bool ); |