Click or drag to resize

ImpulsiveManeuverInformation Properties

The ImpulsiveManeuverInformation type exposes the following members.

Public propertyDeltaV
Gets or sets the delta-V that will get applied to the PropagationElementIdentification.
Public propertyDryMassIdentification
Gets or sets the identification of the dry mass getting propagated.
Public propertyExhaustVelocity
Gets or sets the exhaust velocity in meters per second. If you have the specific impulse of your engine, you can compute the exhaust velocity by multiplying it by Earth's surface gravity, generally EarthSurfaceGravity.
Public propertyFuelMassIdentification
Gets or sets the identification of the fuel mass getting propagated.
Public propertyInnerParameter
Gets or sets the parameter used to evaluate the Orientation and ExhaustVelocity.
Public propertyInvalidFuelUseBehavior
Gets or sets a enum specifying what should be done if there is not enough fuel for the requested DeltaV.
Public propertyIsFrozen
Gets a value indicating whether this object is frozen. A frozen object cannot be modified and an ObjectFrozenException will be thrown if an attempt is made to do so.
(Inherited from DefinitionalObject.)
Public propertyIsThreadSafe
Gets a value indicating if the methods on this instance are safe to call from multiple threads simultaneously.
Public propertyOrientation
Gets or sets the orientation of the engines that will apply the DeltaV. If your axes depends on the point being propagated, such as an AxesVelocityOrbitNormal, use the PropagationPoint in defining that Axes.
Public propertyPropagationElementIdentification
Gets or sets the identification of the point element in the state passed into the ImpulsiveManeuverSegment that the DeltaV will be applied to. For a given ImpulsiveManeuverSegment, there may not be two maneuvers operating on the same propagation element.
Public propertyPropagationPoint
Gets the Point to use when constructing geometry types (such as the Orientation that represents the PropagationElementIdentification at propagation time
Public propertyX
Gets or sets the X component of the DeltaV.
Public propertyY
Gets or sets the Y component of the DeltaV.
Public propertyZ
Gets or sets the Z component of the DeltaV.
See Also