StateUpdaterEvaluatorModifyState Method |
Modified the propagated state. The old state can be modified and returned, or a
new state can be returned, however if you create a new state ensure that all
elements in the state that the derived type is not updating are preserved
(in other words, do not make a new empty state, add the one element you are
updating, and returning that state with nothing else in it unless you truly
do not care about the other elements).
Namespace:
AGI.Foundation.SegmentPropagation
Assembly:
AGI.Foundation.SegmentPropagation (in AGI.Foundation.SegmentPropagation.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public abstract ITimeBasedState ModifyState(
ITimeBasedState propagateState
)
Public MustOverride Function ModifyState (
propagateState As ITimeBasedState
) As ITimeBasedState
public:
virtual ITimeBasedState^ ModifyState(
ITimeBasedState^ propagateState
) abstract
abstract ModifyState :
propagateState : ITimeBasedState -> ITimeBasedState
Parameters
- propagateState
- Type: AGI.Foundation.CoordinatesITimeBasedState
The state to modify.
Return Value
Type:
ITimeBasedStateThe modified state.
See Also