DME Component Libraries for .NET 2024 r1

## TerrainAzimuthElevationMaskCompute Method (TerrainProvider, Double, Double, Cartographic, Int32, Double, Double) |

Computes an azimuth-elevation mask from the specified terrain provider.

Syntax

public static AzimuthElevationMask Compute( TerrainProvider provider, double minimumTerrainHeight, double maximumTerrainHeight, Cartographic observerPosition, int numberOfAzimuthSteps, double stepSize, double maximumSearchAngle )

- provider
- Type: AGI.Foundation.TerrainTerrainProvider

The source of terrain from which to compute the mask. - minimumTerrainHeight
- Type: SystemDouble

The minimum height in meters that can be returned by the TerrainProvider's GetHeightRelativeToShape(Double, Double) method. Setting this value lower than necessary will not affect the results, but it will decrease performance. Setting it too high can cause incorrect results. - maximumTerrainHeight
- Type: SystemDouble

The maximum height in meters that can be returned by the TerrainProvider's GetHeightRelativeToShape(Double, Double) method. Setting this value higher than necessary will not affect the results, but it will decrease performance. Setting it too low can cause incorrect results. - observerPosition
- Type: AGI.Foundation.CoordinatesCartographic

The planetodetic position of the stationary observer around which the mask is computed. - numberOfAzimuthSteps
- Type: SystemInt32

The number of azimuth steps to use to compute the mask. - stepSize
- Type: SystemDouble

The size of the step along each azimuth ray, in radians. - maximumSearchAngle
- Type: SystemDouble

The maximum angle, in radians, to move along each azimuth ray in constructing the mask.

The azimuth-elevation mask.

Exceptions

Exception | Condition |
---|---|

ArgumentNullException | Thrown if provider is . |

ArgumentOutOfRangeException | Thrown if numberOfAzimuthSteps is less than or equal to zero. |

Remarks

This method works by casting a ray out from the observerPosition in a number of directions to determine the minimum elevation angle that is visible above the terrain in that direction. More specifically, the various distances at which the minimum elevation angle increases in that direction are determined.

Selecting values for numberOfAzimuthSteps, stepSize, and maximumSearchAngle requires making a trade-off between the accuracy of the result and the time to compute it. The ideal values to use depend on the specifics of the problem being solved and the nature of the terrain data employed.

numberOfAzimuthSteps is the number of rays to cast out from the observerPosition in computing the mask. A value of 360 casts a ray for each degree, and is a reasonable value to use. Notice that when a value of 360 is used, the count of elevation masks will be 361 because it contains the elevation for both 0 and 360. The elevation data for 360 copies data from 0 with the exception of the azimuth for efficiency.

stepSize is the distance between steps along the ray, in radians. A reasonable value for this parameter would sample approximately three times per terrain grid cell, or 1/3 of the smallest of DeltaLongitude and DeltaLatitude.

maximumSearchAngle is the maximum angle, in radians, to move along each ray. In other words, this parameter indicates the stopping point for sampling along the ray. A reasonable value will take into account the difference between the maximum and minimum heights of terrain provided by provider and potentially how close together the minimum and maximum heights are located.

Examples

The following example shows one way this value might be chosen:

C#

double approximateHeightOfMtEverest = 8850.0; double semimajorAxisLength = WorldGeodeticSystem1984.Shape.SemimajorAxisLength; double maximumSearchAngle = Math.Acos(semimajorAxisLength / (semimajorAxisLength + approximateHeightOfMtEverest));

See Also