SurfaceMeshPrimitiveTextureMatrix Property |
Gets or sets the matrix used to transform texture coordinates when a
Texture
is applied to this primitive.
Namespace:
AGI.Foundation.Graphics
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public TextureMatrix TextureMatrix { get; set; }
Public Property TextureMatrix As TextureMatrix
Get
Set
public:
property TextureMatrix^ TextureMatrix {
TextureMatrix^ get ();
void set (TextureMatrix^ value);
}
member TextureMatrix : TextureMatrix with get, set
Property Value
Type:
TextureMatrixRemarks See Also