SurfaceMeshPrimitiveTransparentTextureBorder Property |
Gets or set the boolean that defines if the color obtained from texture coordinates beyond
the texture border should be considered transparent or not. This is typically used in
conjunction with the a
TextureMatrix.
Namespace:
AGI.Foundation.Graphics
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public bool TransparentTextureBorder { get; set; }
Public Property TransparentTextureBorder As Boolean
Get
Set
public:
property bool TransparentTextureBorder {
bool get ();
void set (bool value);
}
member TransparentTextureBorder : bool with get, set
Property Value
Type:
BooleanSee Also