TextureScreenOverlayTexture Property |
Gets or sets the texture (image) to be drawn on the overlay. Textures can be obtained from
SceneManager.Textures.
Namespace:
AGI.Foundation.Graphics
Assembly:
AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.2.419.0 (24.2.419.0)
Syntax public Texture2D Texture { get; set; }
Public Property Texture As Texture2D
Get
Set
public:
property Texture2D^ Texture {
Texture2D^ get ();
void set (Texture2D^ value);
}
member Texture : Texture2D with get, set
Property Value
Type:
Texture2DSee Also