Texture2D Class |
A 2D Texture. A texture represents an image that is ready for use by objects such as primitives and screen overlays. Textures typically reside in video memory.
Use SceneManager.Textures to create textures.
A 2D Texture. A texture represents an image that is ready for use by objects such as primitives and screen overlays. Textures typically reside in video memory.
Use SceneManager.Textures to create textures.
Namespace: AGI.Foundation.Graphics.Renderer
The Texture2D type exposes the following members.
Name | Description | |
---|---|---|
![]() | Dispose | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |