SurfaceTriangulatorResult Properties |
The SurfaceTriangulatorResult type exposes the following members.
Name | Description | |
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BoundaryIndices |
Gets indices into Positions that define the boundary positions that surround the mesh.
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BoundaryPolylineType |
Gets the PolylineType of BoundaryPositions.
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BoundaryPositions |
Gets the boundary positions that surround the mesh.
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BoundaryPositionsWindingOrder |
Gets the winding order of BoundaryPositions.
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BoundingSphere |
Gets the bounding sphere that encompasses the mesh.
(Overrides TriangulatorResultBoundingSphere.) | |
Granularity |
Gets the granularity, in radians, used when the triangulation was computed.
Lower granularities are more precise but create more triangles.
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Indices | (Overrides TriangulatorResultIndices.) | |
Normals |
Gets the normals of the mesh. Every position in Positions has
corresponding normal. Normals are commonly used for lighting.
(Overrides TriangulatorResultNormals.) | |
Positions |
Gets the positions of the mesh.
(Overrides TriangulatorResultPositions.) | |
TriangleWindingOrder |
Gets the orientation of front-facing triangles in the mesh.
(Overrides TriangulatorResultTriangleWindingOrder.) |