AGI.Foundation.Geometry.Discrete Namespace 
Class  Description  

BoxTriangulator 
Triangulates a box. It is recommended
to visualize the box using a SolidPrimitive.
Although, if only the fill is desired for visualization, a
TriangleMeshPrimitive with
RenderBackThenFrontFaces set
to true can be used. Likewise, if only the outline is desired, a
PolylinePrimitive can be used.
 
CentralBodyCoverageGrid 
The abstract base class for a ICoverageGrid that produces grid points defined relative to a CentralBody.
 
ConeCoverageGrid 
A cone grid with (0,0,0) defined as the apex of the cone. The positive zaxis points from the apex to the base.
 
CoverageGridPoint 
Represents a grid point for use with the coverage system. It holds the position
of the grid point, the statistical weight, the reference frame it is defined in, and (optionally) the grid point's cell.
 
CuboidCoverageGrid 
A cuboid grid in Cartesian coordinates. Each coordinate is gridded from the minimum to maximum value of the coordinate's respective Bounds.
(0,0,0) is defined as the center of the cuboid for the constructors that use length in each axis.
It is possible to use this grid to produce a plane grid embedded in 3D by setting one coordinate's bounds to zero effective length.
 
CylinderCoverageGrid 
A cylinder grid with (0,0,0) defined to be at the center of the cylinder for the constructors that take length as parameters.
The coordinates are right handed, defined in the usual way with height in z and the clock angle relative to the positive xaxis.
Positive z is defined as from the bottom circular base to the top circular base.
 
CylinderTriangulator 
Triangulates a cylinder. It is recommended
to visualize the cylinder using a SolidPrimitive.
Although, if only the fill is desired for visualization, a
TriangleMeshPrimitive with
RenderBackThenFrontFaces set
to true can be used. Likewise, if only the outline is desired, a
PolylinePrimitive can be used.
 
EllipsoidSurfaceRegionCoverageGridCell 
An ellipsoid surface region grid cell that does not vary in time.
 
EllipsoidTriangulator 
Triangulates an ellipsoid. It is recommended
to visualize the ellipsoid using a SolidPrimitive.
Although, if only the fill is desired for visualization, a
TriangleMeshPrimitive with
RenderBackThenFrontFaces set
to true can be used. Likewise, if only the outline is desired, a
PolylinePrimitive can be used.
 
ExtrudedCentralBodyCoverageGrid 
A CentralBodyCoverageGrid that takes as input an existing CentralBodyCoverageGrid
type and extrudes it in the specified manner to become a three dimensional grid.
 
ExtrudedPolylineTriangulator 
Triangulates a polyline into an extrusion with bottom and top boundaries.
 
ExtrudedPolylineTriangulatorResult 
The result from extruded polyline triangulation: a triangle mesh defined using
an indexed triangle list with top and bottom boundary positions.
The mesh is commonly visualized with the
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
The boundaries are commonly visualized with the
PolylinePrimitive.
 
GeometricPrimitiveCoverageGrid 
The abstract base for simple grids used in the coverage system.
 
GlobalCoverageGrid 
Represents a set of grid points spanning the entire globe of the specified CentralBody.
 
IntersectionWithSurfaceRegionsCoverageGrid 
Represents a set of grid points created by a given CentralBodyCoverageGrid and lying inside a set of
EllipsoidSurfaceRegions.
 
LatitudeBoundsCoverageGrid 
Represents a set of grid points bounded by two lines of planetodetic latitude.
 
LatitudeLineCoverageGrid 
Represents a set of grid points along a line of planetodetic latitude.
 
LongitudeLineCoverageGrid 
Represents a set of grid points along a line of longitude.
 
RectangularPyramidCoverageGrid 
A rectangular pyramid grid. The coordinate origin is at the apex of the rectangular pyramid. The zaxis points from the apex to the base and is aligned with the pyramid's height. The axes are right handed.
 
SolidTriangulatorResult 
The result from a triangulation of a solid: a triangle mesh defined using an
indexed triangle list and positions outlining the solid. It is recommended
to visualize the solid using a SolidPrimitive.
Although, if only the fill is desired for visualization, a
TriangleMeshPrimitive with
RenderBackThenFrontFaces set
to true can be used. Likewise, if only the outline is desired, a
PolylinePrimitive can be used.
 
SpecifiedCentralBodyCoverageGrid 
Wraps a previously generated set of grid points with their respective boundaries or
accepts a specified list of Cartographic grid point locations. The grid is stored in
memory instead of being generated on demand.
 
SpecifiedCollectionCoverageGriddingTechnique 
Grids a given coordinate by the specified collection.
 
SpecifiedCoverageGrid 
Wraps a previously generated set of GridPoints or
accepts a specified list of Points and weights. The grid is stored in
memory instead of being generated on demand.
 
SpecifiedNumberOfPointsCoverageGriddingTechnique 
Grids a given coordinate with a specified number of points. The input range is gridded from the lower to the upper bounds inclusive.
If fewer than two points are requested then the lower bounds is returned as the sole grid point.
When cyclic gridding is selected this technique will be sure to only place one point at 0/2pi.
 
SpecifiedResolutionCoverageGriddingTechnique 
Grids a given coordinate with a specified resolution. The input range is gridded with the gridding start location included, and the lower and upper bounds excluded.
These end points may be included by setting the appropriate flags. When cyclic gridding is selected this technique will be sure to only place one point at 0/2pi.
 
SpheroidCoverageGrid 
A spheroid grid in spherical coordinates with the center at (0,0,0), the axis defined as righthanded at that location with positive z pointing north.
 
SurfaceExtentTriangulator 
Triangulates an extent on a central body into a triangle mesh and a surrounding boundary.
The mesh is commonly visualized with the
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
The boundary is commonly visualized with the
PolylinePrimitive.
 
SurfacePolygonTriangulator 
Triangulates a polygon, with an optional hole, on a central body, into a
triangle mesh and a surrounding boundary. The mesh is commonly visualized with the
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
The boundary is commonly visualized with the
PolylinePrimitive.
 
SurfaceRegionsCoverageGrid 
Represents a regular grid inside the boundaries of a specified set of surface regions, based on a given resolution.
 
SurfaceShapes 
Computes boundary positions for shapes on the surface such as circles,
ellipses, and sectors.
 
SurfaceShapesResult 
Represents the boundary positions of a shape on the surface computed from by a
SurfaceShapes method.
 
SurfaceTriangulatorResult 
The result from a triangulation on the surface of a central body:
a triangle mesh defined using an indexed triangle list and boundary
positions surrounding the mesh.
The mesh is commonly visualized with the
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
The boundary are commonly visualized with the
PolylinePrimitive.
 
TorusCoverageGrid 
A torus grid with the origin at the center of the torus. The torus' radius, R, measures the distance from the origin to the center of the tube of the circle of revolution that defines the torus.
The major clock angle is the torus clock angle. The minor clock angle is the clock angle for the circle of revolution.
 
TriangulatorResult 
The result from triangulation: a triangle mesh defined using an indexed triangle list.
This is commonly visualized with the
TriangleMeshPrimitive or
SurfaceMeshPrimitive.
 
VolumeElementCoverageGridCellT 
A three dimensional grid cell that contains the volume and coordinate bounds.

Interface  Description  

ICoverageGrid 
The base interface for grids used in the coverage system.
 
ICoverageGridCell 
Describes an interface for a grid cell in the coverage system.
 
ICoverageGriddingTechnique 
Describes a gridding technique that can be used with a GeometricPrimitiveCoverageGrid.

Enumeration  Description  

CylinderFill 
Cylinder faces that can be filled.
 
WindingOrder 
Specifies the order for positions or front facing triangles. Winding order
is important for triangulation and backface culling.
