RealTimeAnimation Properties |
The RealTimeAnimation type exposes the following members.
Name | Description | |
---|---|---|
IsAnimating |
Gets whether or not animation is playing.
(Inherited from ForwardAnimation.) | |
IsPaused |
Gets whether or not animation is paused.
(Inherited from ForwardAnimation.) | |
IsReset |
Gets whether or not animation has been reset.
(Inherited from ForwardAnimation.) | |
IsStopped |
Gets whether or not animation is stopped.
(Inherited from ForwardAnimation.) | |
MessageLoopType |
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application. By default, this is set to
MessageLoopType.AutoDetect.
(Inherited from ForwardAnimation.) | |
RefreshRate |
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Inherited from ForwardAnimation.) | |
TargetedFramesPerSecond |
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
(Inherited from ForwardAnimation.) | |
Time |
Gets or sets the current animation time.
(Inherited from ForwardAnimation.) | |
TimeOffset |
Gets or sets the offset in seconds that is applied to the current time. For example, to have
time run ten seconds behind the current time, set to ten.
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