Click or drag to resize

RealTimeSimulationAnimation Properties

The RealTimeSimulationAnimation type exposes the following members.

Properties
  NameDescription
Public propertyEndCycle
Gets or sets the end cycle.
(Inherited from ForwardAndBackwardAnimation.)
Public propertyEndTime
Gets or sets the end time of the animation.
(Inherited from ForwardAndBackwardAnimation.)
Public propertyIsAnimating
Gets whether or not animation is playing.
(Inherited from ForwardAnimation.)
Public propertyIsPaused
Gets whether or not animation is paused.
(Inherited from ForwardAnimation.)
Public propertyIsReset
Gets whether or not animation has been reset.
(Inherited from ForwardAnimation.)
Public propertyIsStopped
Gets whether or not animation is stopped.
(Inherited from ForwardAnimation.)
Public propertyMessageLoopType
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed by the application. By default, this is set to MessageLoopType.AutoDetect.
(Inherited from ForwardAnimation.)
Public propertyRefreshRate
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Inherited from ForwardAnimation.)
Public propertyStartCycle
Gets or sets the start cycle.
(Inherited from ForwardAndBackwardAnimation.)
Public propertyStartTime
Gets or sets the start time of the animation.
(Inherited from ForwardAndBackwardAnimation.)
Public propertyTargetedFramesPerSecond
Gets or sets the targeted frames per second if RefreshRate is set to use TargetedFramesPerSecond.
(Inherited from ForwardAnimation.)
Public propertyTime
Gets or sets the current animation time.
(Inherited from ForwardAnimation.)
Public propertyTimeMultiplier
Gets or sets the multiplier describing the rate of simulation time relative to real time. For example, if this value is 2.0, two seconds of simulation time will pass for each each second of real time.
Public propertyTimeStep
Gets or sets the quantity of real time, in seconds, that is stepped when StepForward or StepBackward is called. The simulation time will be stepped by this value times the TimeMultiplier. For example, if this value is 60.0, and TimeMultiplier is 3.0, Time will be stepped by 60.0 * 3.0 = 180.0 seconds when StepForward is called.
Top
See Also