ForwardAndBackwardAnimation Class |
Namespace: AGI.Foundation.Graphics.Advanced
The ForwardAndBackwardAnimation type exposes the following members.
Name | Description | |
---|---|---|
![]() | AnimatingForward |
Gets or sets a value indicating whether animation is in the forward direction.
If , animation is going backwards.
(Inherited from ForwardAnimation.) |
![]() | EndCycle |
Gets or sets the end cycle.
|
![]() | EndTime |
Gets or sets the end time of the animation.
|
![]() | IsAnimating |
Gets whether or not animation is playing.
(Inherited from ForwardAnimation.) |
![]() | IsPaused |
Gets whether animation is paused.
(Inherited from ForwardAnimation.) |
![]() | IsReset |
Gets whether animation has been reset.
(Inherited from ForwardAnimation.) |
![]() | IsStopped |
Gets whether animation is stopped.
(Inherited from ForwardAnimation.) |
![]() | MessageLoopType |
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application. By default, this is set to
MessageLoopType.AutoDetect.
(Inherited from ForwardAnimation.) |
![]() | NextTime |
Gets the next animation time.
(Inherited from ForwardAnimation.) |
![]() | RefreshRate |
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Inherited from ForwardAnimation.) |
![]() | StartCycle |
Gets or sets the start cycle.
|
![]() | StartTime |
Gets or sets the start time of the animation.
|
![]() | State |
Gets or sets the current animation state.
(Inherited from ForwardAnimation.) |
![]() | TargetedFramesPerSecond |
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
(Inherited from ForwardAnimation.) |
![]() | Time |
Gets or sets the current animation time.
(Inherited from ForwardAnimation.) |
Name | Description | |
---|---|---|
![]() | Animate |
Animates to the next time.
(Inherited from ForwardAnimation.) |
![]() | Dispose | (Inherited from MinimalForwardAnimation.) |
![]() | Dispose(Boolean) | (Inherited from ForwardAnimation.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | NextFrame |
Advances to the next frame. This method is called automatically during
rendering, and should not be called directly.
(Overrides ForwardAnimationNextFrame.) |
![]() | OnTimeUpdate |
Called when the user sets the Time.
(Inherited from ForwardAnimation.) |
![]() | Pause |
Pauses animation.
(Inherited from ForwardAnimation.) |
![]() | PlayBackward |
Starts animation backward.
|
![]() | PlayForward |
Starts animation forward.
(Inherited from ForwardAnimation.) |
![]() | Reset |
Resets animation to the start time.
(Inherited from ForwardAnimation.) |
![]() | StepBackward |
Steps animation backward.
|
![]() | StepForward |
Steps animation forward.
(Inherited from ForwardAnimation.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | HasReset |
Occurs if animation has reset.
(Inherited from ForwardAnimation.) |
![]() | Paused |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) |
![]() | Started |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) |
![]() | Stopped |
Occurs if animation has stopped.
(Inherited from ForwardAnimation.) |
Name | Description | |
---|---|---|
![]() | m_time | (Inherited from ForwardAnimation.) |