ForwardAndBackwardAnimation Class |
Namespace: AGI.Foundation.Graphics.Advanced
The ForwardAndBackwardAnimation type exposes the following members.
Name | Description | |
---|---|---|
AnimatingForward |
Gets or sets a value indicating whether or not animation is in the forward direction.
If , animation is going backwards.
(Inherited from ForwardAnimation.) | |
EndCycle |
Gets or sets the end cycle.
| |
EndTime |
Gets or sets the end time of the animation.
| |
IsAnimating |
Gets whether or not animation is playing.
(Inherited from ForwardAnimation.) | |
IsPaused |
Gets whether or not animation is paused.
(Inherited from ForwardAnimation.) | |
IsReset |
Gets whether or not animation has been reset.
(Inherited from ForwardAnimation.) | |
IsStopped |
Gets whether or not animation is stopped.
(Inherited from ForwardAnimation.) | |
MessageLoopType |
Gets or sets the type of message loop, Windows Forms or Windows Presentation Foundation, employed
by the application. By default, this is set to
MessageLoopType.AutoDetect.
(Inherited from ForwardAnimation.) | |
NextTime |
Gets the next animation time.
(Inherited from ForwardAnimation.) | |
RefreshRate |
Gets or sets the rate (fastest or fixed) at which the scene is refreshed during rendering.
(Inherited from ForwardAnimation.) | |
StartCycle |
Gets or sets the start cycle.
| |
StartTime |
Gets or sets the start time of the animation.
| |
State |
Gets or sets the current animation state.
(Inherited from ForwardAnimation.) | |
TargetedFramesPerSecond |
Gets or sets the targeted frames per second if RefreshRate is set to
use TargetedFramesPerSecond.
(Inherited from ForwardAnimation.) | |
Time |
Gets or sets the current animation time.
(Inherited from ForwardAnimation.) |
Name | Description | |
---|---|---|
Animate |
Animates to the next time.
(Inherited from ForwardAnimation.) | |
Dispose | (Inherited from MinimalForwardAnimation.) | |
Dispose(Boolean) | (Inherited from ForwardAnimation.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
NextFrame |
Advances to the next frame. This method is called automatically during
rendering, and should not be called directly.
(Overrides ForwardAnimationNextFrame.) | |
OnTimeUpdate |
Called when the user sets the Time.
(Inherited from ForwardAnimation.) | |
Pause |
Pauses animation.
(Inherited from ForwardAnimation.) | |
PlayBackward |
Starts animation backward.
| |
PlayForward |
Starts animation forward.
(Inherited from ForwardAnimation.) | |
Reset |
Resets animation to the start time.
(Inherited from ForwardAnimation.) | |
StepBackward |
Steps animation backward.
| |
StepForward |
Steps animation forward.
(Inherited from ForwardAnimation.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
HasReset |
Occurs if animation has reset.
(Inherited from ForwardAnimation.) | |
Paused |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) | |
Started |
Occurs if animation has paused.
(Inherited from ForwardAnimation.) | |
Stopped |
Occurs if animation has stopped.
(Inherited from ForwardAnimation.) |
Name | Description | |
---|---|---|
m_time | (Inherited from ForwardAnimation.) |