ElementaryRotation Structure |
Namespace: AGI.Foundation.Coordinates
The ElementaryRotation type exposes the following members.
Name | Description | |
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ElementaryRotation |
Initializes an ElementaryRotation from the provided values.
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Name | Description | |
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Equals(ElementaryRotation) |
Indicates whether another instance of this type is exactly equal to this instance.
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Equals(Object) |
Indicates whether another object is exactly equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
EqualsEpsilon |
Returns true if all of the elements of this rotation are within epsilon
of the same elements of the specified rotation. That is, in order for the rotations to be
considered equal (and for this function to return true), the absolute value of the
difference between each of their elements must be less than or equal to epsilon.
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GetHashCode |
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invert |
Inverts this instance, yielding a new ElementaryRotation.
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Multiply(Double) |
Multiplies this instance by a scalar, yielding a new ElementaryRotation.
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Multiply(ElementaryRotation) |
Multiplies this instance by the specified ElementaryRotation, yielding a Matrix3By3.
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Multiply(Matrix3By3) |
Multiplies this instance by the specified Matrix3By3, yielding a Matrix3By3.
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Multiply(UnitQuaternion) |
Multiplies this instance by the specified UnitQuaternion, yielding a UnitQuaternion.
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ToString |
Returns the value of this set of ElementaryRotation coordinates in the form "axis, angle"
(Overrides ValueTypeToString.) |
Name | Description | |
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Equality |
Returns if the two instances are exactly equal.
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Inequality |
Returns if the two instances are not exactly equal.
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Multiply(Double, ElementaryRotation) |
Multiplies a scalar by a specified ElementaryRotation, yielding a new ElementaryRotation.
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Multiply(ElementaryRotation, ElementaryRotation) |
Multiplies a specified ElementaryRotation by a specified ElementaryRotation, yielding a new Matrix3By3.
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Multiply(ElementaryRotation, Matrix3By3) | ||
Multiply(ElementaryRotation, UnitQuaternion) | ||
Multiply(ElementaryRotation, Double) |
Multiplies a specified ElementaryRotation by a scalar, yielding a new ElementaryRotation.
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