AGI.Foundation.Graphics.Renderer Namespace |
| Class | Description | |
|---|---|---|
| Texture2D | A 2D Texture. A texture represents an image that is ready for use by objects such as primitives and screen overlays. Textures typically reside in video memory. Use SceneManager.Textures to create textures. |
| Structure | Description | |
|---|---|---|
| TextureFilter2D |
Represents filtering for a texture
| |
| TextureTemplate2D |
Template object containing attributes required to create a 2D texture.
|
| Enumeration | Description | |
|---|---|---|
| CullFace |
Identifies whether front- and/or back-facing triangles are culled.
| |
| InternalTextureFormat |
The format of individual texels in a texture.
| |
| MagnificationFilter |
The filter used when the pixel being textured maps to an area less than
or equal to one texel.
| |
| MinificationFilter |
The filter used when the pixel being textured maps to an area greater than one texel.
| |
| RendererShadeModel |
Identifies which shade model to use. The primitive can be drawn with a single color
or multiple colors.
| |
| TextureWrap |
Determine how to handle textures coordinates that fall outside of the range
[0, 1].
|