HelmertTransformation.Transform Method (Motion<Cartesian>, Int32) |
Transforms the motion observed in the A frame to the B frame.
Namespace:
AGI.Foundation.Coordinates
Assembly:
AGI.Foundation.Models (in AGI.Foundation.Models.dll) Version: 25.1.421.0 (25.1.421.0)
Syntaxpublic Motion<Cartesian> Transform(
Motion<Cartesian> motion,
int order
)
Public Function Transform (
motion As Motion(Of Cartesian),
order As Integer
) As Motion(Of Cartesian)
public:
Motion<Cartesian> Transform(
Motion<Cartesian> motion,
int order
)
member Transform :
motion : Motion<Cartesian> *
order : int -> Motion<Cartesian>
Parameters
- motion
- Type: AGI.Foundation.Motion<Cartesian>
The motion to transform. - order
- Type: System.Int32
The order of highest required derivative. To retrieve just the position, pass 0 for this value.
To retrieve the velocity as well, pass 1. etc.
Return Value
Type:
Motion<Cartesian>The transformed motion.
See Also