public void SetEyeOffsets( IEnumerable<Cartesian> eyeOffsets )
Public Sub SetEyeOffsets ( eyeOffsets As IEnumerable(Of Cartesian) )
public: void SetEyeOffsets( IEnumerable<Cartesian>^ eyeOffsets )
member SetEyeOffsets : eyeOffsets : IEnumerable<Cartesian> -> unit
Eye offsets define an eye-space translation in meters. In eye-space, the x axis points to the right, the y axis points up, and the z axis points into the screen. Eye offsets are commonly used when more than one primitive is located at the same position. For example, if a marker in a marker batch is located at the same position as a model primitive, an eye offset in the positive y direction can be applied to the marker so it appears a specified number of meters above the model.
Per-marker eye offsets override the per-batch eye offset. Therefore, when per-marker eye offsets are defined with this method, MarkerBatchPrimitive.EyeOffset is not used.