TerrainAvoidanceProfile Constructor (TerrainProvider, Double, Double, Double, Double, ProfileDynamics, Double) | 
 
            Create a new instance based on the given terrain and boundary conditions.
            
 
    Namespace: 
   AGI.Foundation.RouteDesign
    Assembly:
   AGI.Foundation.RouteDesign (in AGI.Foundation.RouteDesign.dll) Version: 25.1.421.0 (25.1.421.0)
Syntaxpublic TerrainAvoidanceProfile(
	TerrainProvider terrain,
	double minimumHeight,
	double samplingDistance,
	double initialHeight,
	double finalHeight,
	ProfileDynamics profileDynamics,
	double targetSpeed
)
Public Sub New ( 
	terrain As TerrainProvider,
	minimumHeight As Double,
	samplingDistance As Double,
	initialHeight As Double,
	finalHeight As Double,
	profileDynamics As ProfileDynamics,
	targetSpeed As Double
)
public:
TerrainAvoidanceProfile(
	TerrainProvider^ terrain, 
	double minimumHeight, 
	double samplingDistance, 
	double initialHeight, 
	double finalHeight, 
	ProfileDynamics^ profileDynamics, 
	double targetSpeed
)
new : 
        terrain : TerrainProvider * 
        minimumHeight : float * 
        samplingDistance : float * 
        initialHeight : float * 
        finalHeight : float * 
        profileDynamics : ProfileDynamics * 
        targetSpeed : float -> TerrainAvoidanceProfileParameters
- terrain
 - Type: AGI.Foundation.TerrainTerrainProvider
The terrain defining the height profile. - minimumHeight
 - Type: SystemDouble
The minimum height above the terrain, in meters. - samplingDistance
 - Type: SystemDouble
The rate at which to sample the terrain along the surface path, in meters.
            A smaller sampling distance will result in fewer violations of the minimum height.  Whereas, a larger
            sampling distance will be faster.  The sampling distance should reflect how quickly the terrain height
            is changing over the surface region in which the corresponding procedure occurs. - initialHeight
 - Type: SystemDouble
The initial height above the terrain, in meters. - finalHeight
 - Type: SystemDouble
The final height above the terrain, in meters. - profileDynamics
 - Type: AGI.Foundation.RouteDesignProfileDynamics
The dynamical properties of the position. - targetSpeed
 - Type: SystemDouble
The target speed at which to traverse over the terrain, in meters per second. 
See Also