SurfaceMeshPrimitive Methods |
The SurfaceMeshPrimitive type exposes the following members.
Name | Description | |
---|---|---|
![]() | Dispose() | (Inherited from Primitive.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Set |
Defines the surface mesh using the specified surfaceTriangulator.
The mesh is rendered in the primitive's ReferenceFrame.
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![]() | SetWithoutTexturing |
Defines the surface mesh using the specified surfaceTriangulator.
The mesh is rendered in the primitive's ReferenceFrame.
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![]() ![]() | Supported() |
Determines whether or not the video card supports the surface mesh primitive.
This is equivalent to calling
Supported(SurfaceMeshRenderingMethod)
with Automatic.
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![]() ![]() | Supported(SurfaceMeshRenderingMethod) |
Determines whether or not the video card supports the surface mesh primitive
with the given renderingMethod.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |