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SurfaceMeshPrimitive Class

A triangle mesh primitive for meshes on the surface that need to conform to terrain.
Inheritance Hierarchy
SystemObject
  AGI.Foundation.GraphicsPrimitive
    AGI.Foundation.GraphicsSurfaceMeshPrimitive

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public sealed class SurfaceMeshPrimitive : Primitive

The SurfaceMeshPrimitive type exposes the following members.

Constructors
  NameDescription
Public methodSurfaceMeshPrimitive
Initializes a default surface mesh primitive. This is equivalent to constructing a surface mesh with a SetHint of Frequent and a SurfaceMeshRenderingMethod of Automatic.
Public methodSurfaceMeshPrimitive(SetHint)
Initializes a surface mesh primitive with the specified setHint. This is equivalent to constructing a surface mesh with the specified setHint and a SurfaceMeshRenderingMethod of Automatic.
Public methodSurfaceMeshPrimitive(SetHint, SurfaceMeshRenderingMethod)
Initializes a surface mesh primitive with the specified setHint and renderingMethod.
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Properties
  NameDescription
Public propertyAutomaticallyComputeBoundingSphere
Gets or sets if the primitive's BoundingSphere is automatically computed.
(Inherited from Primitive.)
Public propertyBlendingColor
Gets or sets the blending color.
Public propertyBlendingEquation
Gets or set the blending equation used when compositing a transparent surface mesh.
Public propertyBoundingSphere
Gets or sets the bounding sphere that encompasses the primitive. The center is defined in the primitive's ReferenceFrame.
(Inherited from Primitive.)
Public propertyColor
Gets or sets the primitive's color.
(Inherited from Primitive.)
Public propertyDestinationBlendingFunction
Gets or set the blending function that is used to modify the destination color before the final blending operation occurs.
Public propertyDisplay
Gets or sets if the primitive should be rendered. Both this and DisplayCondition must evaluate to true for the primitive to be rendered.
(Inherited from Primitive.)
Public propertyDisplayCondition
Gets or sets the display condition that determines if the primitive should be rendered. Both this and Display must evaluate to true for the primitive to be rendered.
(Inherited from Primitive.)
Public propertyReferenceFrame
Gets or sets the reference frame this primitive is defined and rendered in.
(Inherited from Primitive.)
Public propertyRenderingMethod
Gets the rendering method used to render the mesh.
Public propertySetHint
Gets the primitive's SetHint. See the Set Hint topic for more information on selecting an appropriate value to construct the primitive with.
Public propertySourceBlendingFunction
Gets or set the blending function that is used to modify the source color before the final blending operation occurs.
Public propertyTag
Gets or sets custom data associated with this primitive.
(Inherited from Primitive.)
Public propertyTexture
Gets or sets the texture applied to this primitive when rendering.
Public propertyTextureFilter
Gets or sets the filter used when a Texture is applied to this primitive.
Public propertyTextureMatrix
Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.
Public propertyTranslucency
Gets or sets the primitive's translucency. Translucency is between 0 and 1, where 0 is opaque and 1 is transparent.
(Inherited from Primitive.)
Public propertyTransparentTextureBorder
Gets or set the boolean that defines if the color obtained from texture coordinates beyond the texture border should be considered transparent or not. This is typically used in conjunction with the a TextureMatrix.
Public propertyTriangleWindingOrder
Gets the orientation of front-facing triangles in the mesh.
Public propertyUseCustomBlendingParameters
Gets or set the boolean that defines if custom blending parameters will be used or if it will use the blending parameters set by the particular rendering pass.
Public propertyWireframe
Gets or sets whether the primitive is rendered in wireframe. This is useful for debugging.
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Methods
  NameDescription
Public methodDispose (Inherited from Primitive.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodSet
Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's ReferenceFrame.
Public methodSetWithoutTexturing
Defines the surface mesh using the specified surfaceTriangulator. The mesh is rendered in the primitive's ReferenceFrame.
Public methodStatic memberSupported
Determines whether or not the video card supports the surface mesh primitive. This is equivalent to calling Supported(SurfaceMeshRenderingMethod) with Automatic.
Public methodStatic memberSupported(SurfaceMeshRenderingMethod)
Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also