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TerrainAlongLineComputeTerrainIntersection Method

Overload List
  NameDescription
Public methodStatic memberComputeTerrainIntersection(Cartesian, UnitCartesian, Double, Double, TerrainProvider)
Computes the location of the first intersection with terrain from the provided location along the indicated direction. The DefaultMinimumTerrainHeight and DefaultMaximumTerrainHeight are used for the computation.
Public methodStatic memberComputeTerrainIntersection(Cartographic, UnitCartesian, Double, Double, TerrainProvider)
Computes the location of the first intersection with terrain from the provided location along the indicated direction. The DefaultMinimumTerrainHeight and DefaultMaximumTerrainHeight are used for the computation.
Public methodStatic memberComputeTerrainIntersection(Cartesian, Cartographic, UnitCartesian, Double, Double, TerrainProvider)
Computes the location of the first intersection with terrain from the provided location along the indicated direction. Both Cartesian and Cartographic representations of the location are provided which eliminates the need for conversion within the algorithm and results in greater efficiency. The DefaultMinimumTerrainHeight and DefaultMaximumTerrainHeight are used for the computation.
Public methodStatic memberComputeTerrainIntersection(Cartesian, UnitCartesian, Double, Double, TerrainProvider, Double) Obsolete.
Computes the location of the first intersection with terrain from the provided location along the indicated direction. The DefaultMinimumTerrainHeight is used for the computation.
Public methodStatic memberComputeTerrainIntersection(Cartographic, UnitCartesian, Double, Double, TerrainProvider, Double) Obsolete.
Computes the location of the first intersection with terrain from the provided location along the indicated direction. The DefaultMinimumTerrainHeight is used for the computation.
Public methodStatic memberComputeTerrainIntersection(Cartesian, Cartographic, UnitCartesian, Double, Double, TerrainProvider, Double) Obsolete.
Computes the location of the first intersection with terrain from the provided location along the indicated direction. Both Cartesian and Cartographic representations of the location are provided which eliminates the need for conversion within the algorithm and results in greater efficiency. The DefaultMinimumTerrainHeight is used for the computation.
Public methodStatic memberComputeTerrainIntersection(Cartesian, UnitCartesian, Double, Double, TerrainProvider, Double, Double)
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
Public methodStatic memberComputeTerrainIntersection(Cartographic, UnitCartesian, Double, Double, TerrainProvider, Double, Double)
Computes the location of the first intersection with terrain from the provided location along the indicated direction.
Public methodStatic memberComputeTerrainIntersection(Cartesian, Cartographic, UnitCartesian, Double, Double, TerrainProvider, Double, Double)
Computes the location of the first intersection with terrain from the provided location along the indicated direction. Both Cartesian and Cartographic representations of the location are provided which eliminates the need for conversion within the algorithm and results in greater efficiency.
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