The SolidTriangulatorResult type exposes the following members.
Gets the bounding sphere that encompasses the mesh.(Overrides TriangulatorResultBoundingSphere.)
Gets whether the solid is closed. For example, a box with six faces is closed. If one face is removed, the box is open.
Gets the normals of the mesh. Every position in Positions has corresponding normal. Normals are commonly used for lighting.(Overrides TriangulatorResultNormals.)
Gets indices into Positions that define the positions outlining the solid.
Gets the positions outlining the solid.
Gets the positions of the mesh.(Overrides TriangulatorResultPositions.)
Gets the orientation of front-facing triangles in the mesh.(Overrides TriangulatorResultTriangleWindingOrder.)