SurfaceTriangulatorResult Properties |
The SurfaceTriangulatorResult type exposes the following members.
Name | Description | |
---|---|---|
![]() | BoundaryIndices |
Gets indices into Positions that define the boundary positions that surround the mesh.
|
![]() | BoundaryPolylineType |
Gets the PolylineType of BoundaryPositions.
|
![]() | BoundaryPositions |
Gets the boundary positions that surround the mesh.
|
![]() | BoundaryPositionsWindingOrder |
Gets the winding order of BoundaryPositions.
|
![]() | BoundingSphere |
Gets the bounding sphere that encompasses the mesh.
(Overrides TriangulatorResult.BoundingSphere.) |
![]() | Granularity |
Gets the granularity, in radians, used when the triangulation was computed.
Lower granularities are more precise but create more triangles.
|
![]() | Indices | (Overrides TriangulatorResult.Indices.) |
![]() | Normals |
Gets the normals of the mesh. Every position in Positions has
corresponding normal. Normals are commonly used for lighting.
(Overrides TriangulatorResult.Normals.) |
![]() | Positions |
Gets the positions of the mesh.
(Overrides TriangulatorResult.Positions.) |
![]() | TriangleWindingOrder |
Gets the orientation of front-facing triangles in the mesh.
(Overrides TriangulatorResult.TriangleWindingOrder.) |